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So I'm working on bumping the DrumSeq up to 16 tracks, which also means adding more default note mappings. I'm taking the opportunity to revise the default drum mapping -- and to make a prototype of the SampleKit pre-mapped to 16 drum parts.
Here's what I've got so far: 1: Bass Drum 2: Snare Drum 3: Open Hat 4: Closed Hat 5: Low Tom 6: Mid Tom 7: High Tom 8: Hand Clap 9: Ride Cymbal 10: Crash1 11: Crash2 12: Rimshot / Sidestick 13: Log Conga 14: High Conga 15: Low Timbale 16: High Timbale -- Note that I've grouped things into 4, to match the Launchpad/Push mapping pages. That's also why I moved the OH/CL pair to the first page, they match well w/ BD/SD, and allow all 3 Toms can be on the same page. -- Tracks 13-16 are really just placeholders, most kits will use other sounds. -- Of course, you can always make your own custom maps, save the module presets, and use those as your 'prototype' modules... ... But, I am (as always) interested in hearing your comments -- perhaps there are better options for the last 4 sounds, etc. For reference, here's a couple links showing the GeneralMIDI drum mapping: http://computermusicresource.com/GM....on.KeyMap.html http://cs.uccs.edu/~cs525/midi/midi.html (scroll down about halfway -- this one shows the notes relative to a keyboard). Cheers, Jim |
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